Move mouse pointer over any
quadrant of the square with four numbers,
then click left button and pull
the green favicon slider to change the
values. Click reshuffle button to
generate pentomino numbers.
The goal of the game is to tile the
rectangular grid with the pentominoes
to make sum of digits in each quadrant of
the grid equal each number in the quadrants
of the square.
Click on any piece with fragments of
the picture you would like to use.
Drag it on to the grid.
Click on the arrows to rotate or flip the pieces.
The goal of the game is to tile the rectangular grid
with the pentominoes to recreate picture.
You can choose a picture snapshot from
the drop-down menu above or copy and paste location of
any image on the web to the image address field.
Drag the mini-smiley icon on to a square on
the playing field (39 round pegs)
to choose a starting position.
To move, take a bug icon and jump
it over adjacent pegs.
You may jump vertically or horizontally.
The jumps are like captures in checkers.
Pegs that have been jumped over are
removed from the board.
The goal of the game is to remove all the pegs but one.
Ideally, you will make your last jump into
the same location the play started from
(marked by the mini-smiley icon).
You can take back any move up to the
first move by clicking on the arrow above the grid.
Pseudorandom sequence of tetromino
shapes fall down the playing field.
Use keyboard buttons 4, 6, 8, 2, Space
or arrow buttons to manipulate these tetrominoes,
by moving each one sideways and rotating it
with the goal of creating a horizontal line of
blocks without gaps.
When such a line is created, it disappears,
and the blocks above fall. As the game
progresses, the tetrominoes fall faster,
and the game ends when the player "tops out",
that is, when the stack of tetrominoes reaches
the top of the playing field and no new
tetrominoes are able to enter.
If you want to play with fixed speed then
click checkbox and choose game level from
the drop down menu.
Don't press any other keyboard buttons during
game session to prevent the screen from moving.
In this game 1 fallen tetromino contributes
4 points multiplied by level.
Every time when horizontal line of blocks
disappears it contribute 10 points
multiplied by level. If you manage to
remove more than 1 line at once then
you rewarded more points.